Steven Feiner is a pioneer in the world of Augmented Reality (AR). Unlike virtual reality, which replaces the real world with a virtual one, Augmented Reality integrates the two. Feiner published some of the first scholarly papers on AR, including his work on an AR window manager in 1991 and the KARMA knowledge-based AR maintenance assistant in 1992-93.
For more than twenty years, Feiner’s work has pioneered augmented reality systems to bring this technology to numerous domains and take AR into the field for the first time. With fellow pioneers James Foley and Andy Van Dam, Feiner is the co-author of the benchmark Computer Graphics: Principles and Practice textbook.
Feiner has also conducted research in a multitude of related areas, including 3D user interfaces, wearable computing, and computer games. Feiner was inducted into the SIGCHI Academy in 2011 and made a Fellow of the IEEE in 2018. He received the ACM UIST 2010 Lasting Impact Award, IEEE Visualization and Graphics Technical Committee 2014 Virtual Reality Career Award, IEEE International Symposium on Mixed and Augmented Reality 2017 Career Impact Award, and the International Symposium on Wearable Computers 2017 Early Innovator Award.
“Steve’s deep strengths in software engineering and graphics led him to a path of valuable contributions in augmented reality and algorithms for HCI. I enjoyed my visits to his lab at Columbia University, where he and his students were always showing something new and interesting.” – Ben Shneiderman
- Ph.D. in Computer Science, Brown University (1987)
- A.B. in Music, Brown University (1973)
- Lead Advisor, Meta (2012 – Present)
- Professor, Computer Science, Columbia University (1985 – Present)